Fungoria, the shroomey Gamejam submission
Posted on March 12, 2024 • 2 minutes • 215 words
Another semester, another gamejam! Since Amanita Design was the organizer of the jam, it was only fitting the theme turned out to be “Fungipunk”.
For our game we decided to create a tiny tycoon filled with so-called “industrial shrooms”. Sadly due to time-limits we were not able to deliver as good and vast game we had initially imagined. Selecting Godot also slowed us a bit as I had no prior experience in it, but I believe it was worth it since I learned some new software workflows!
You can play Fungoria over at my Itch.io page!
Premise
In a hunt for a sustainable energy source, the humans are now testing newly discovered species of industrial shrooms out far away on a secluded island.
Be the shroom. Expand your shroom network, generate energy, store water and evolve in this tiny tycoon!
Notice: This game is an submission for the Amanita Design 2024 48Hours Gamejam! See the source code over at GitHub!
Controls
- RMB - Drag camera
- LMB - Click Build (when shroom selected)
- X - Toggle Shroom Destroy Mode
Team
- Gasimo (Lead Programming, Shroom Tiles Art/Design)
- Barbo24 (Build System Programming, Ideas)
- LostSoul (GUI programming + Ground tiles)
- Laura Amálie Clowezov (Ambitious shroom illustrations (which were sadly unused due to time constraints and file format issues), Ideas)