Gasimo

Gasimo

September 1, 2024

Ether Devlog 8 - EMF, Camera & Vegetation

Posted on September 1, 2024  •  2 minutes  • 283 words
Table of contents

Heyo everyone! It’s time for the nearly-monthly Ether update! This month has been given to polishing the ship and bringing the world to life with some needed water & flora changes! Let’s dive in!

EMF Camera

Ether now features an EMF Camera which allows you to trace EMF traces in the field. Source of the interference can be devices, natural phenomena but also anomalies.

When you encounter a strong EMF Source, you can use the EMF Camera to record it to be later played (and uploaded) at the base.

Sea

The sea shading in Ether was kinda boring (absolutely can’t let that fly). After some research I have implemented a new solution which allows for eye-candy effects such as waves, sub-surface scattering & buoyancy! It took a couple days but I believe it was well-worth it.

Foliage

Thanks to you I was able to afford a brand new mountain-y vegetation pack for Ether which helps eliminate the plain feel of the landscape back from when it was just grass.

(There are some bugs with the shader which causes tiny blue artifacting on the transparent parts of the foliage but I hope to get these fixed by next month)

…Caves?

Caves have been roughly laid out and prototyped. I will post some pictures of those once they look fancier.

Others

To-Do’s: