Namespace Gasimo.FaceToon.Eyes
Classes
- EyeAnimator
Full implementation of the EyeAnimatorBase for use with the FaceToon Shader and Unity Materials. For custom implementations, use the EyeAnimatorBase class."/>
- EyeAnimatorBase
Base class for Eye Animators. Implement this class to create a custom eye animator.
- FT_EyeCoverCollection
Asset which contains the texture for the eye cover (eyelid/accessories) and are rendered on top of FT_EyeIrisFrame and FT_EyeEmblemFrame
- FT_EyeCoverFrame
Contains the texture for the eye cover (eyelid/accessories) and are rendered on top.
- FT_EyeEmblemFrame
Contains the texture for the eye emblem. This is the emblem that is placed on top of the inner eye and iris.
- FT_EyeFrameBase
Base class for eye frames. Contains one texture.
- FT_EyeIrisFrame
Contains the texture for the eye iris. This layer is rendered on below the FT_EyeEmblemFrame and FT_EyeCoverFrame
- FT_EyeSet
Contains a set of frames for the eyes. This format is used to define the look of the eyes.
- FT_EyeSet.FT_EyeSetAsset
Use this set to create an asset for a single set of eyes. Common use is for defining different eye sets for different moods or situations.
Interfaces
- IEyeController
Interface for Eye Animators. Contains all the necessary properties used by FaceToons to animate the eyes.