Table of Contents

Namespace Gasimo.FaceToon.Eyes

Classes

EyeAnimator

Full implementation of the EyeAnimatorBase for use with the FaceToon Shader and Unity Materials. For custom implementations, use the EyeAnimatorBase class."/>

EyeAnimatorBase

Base class for Eye Animators. Implement this class to create a custom eye animator.

FT_EyeCoverCollection

Asset which contains the texture for the eye cover (eyelid/accessories) and are rendered on top of FT_EyeIrisFrame and FT_EyeEmblemFrame

FT_EyeCoverFrame

Contains the texture for the eye cover (eyelid/accessories) and are rendered on top.

FT_EyeEmblemFrame

Contains the texture for the eye emblem. This is the emblem that is placed on top of the inner eye and iris.

FT_EyeFrameBase

Base class for eye frames. Contains one texture.

FT_EyeIrisFrame

Contains the texture for the eye iris. This layer is rendered on below the FT_EyeEmblemFrame and FT_EyeCoverFrame

FT_EyeSet

Contains a set of frames for the eyes. This format is used to define the look of the eyes.

FT_EyeSet.FT_EyeSetAsset

Use this set to create an asset for a single set of eyes. Common use is for defining different eye sets for different moods or situations.

Interfaces

IEyeController

Interface for Eye Animators. Contains all the necessary properties used by FaceToons to animate the eyes.