Table of Contents

Class InteractaCore<T>

Namespace
Gasimo.Interacta
Assembly
Gasimo.Interacta.dll

A simple interaction framework for selecting screen-center objects.

public abstract class InteractaCore<T> : MonoBehaviour

Type Parameters

T
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
InteractaCore<T>
Derived

Fields

InteractMask

[Tooltip("Layer of the interactable objects")]
public LayerMask InteractMask

Field Value

LayerMask

discoveryRadius

[Tooltip("Size of sphereCast. Determines the radius from screen center in which objects will be picked up.")]
public float discoveryRadius

Field Value

float

interactRange

[Header("Settings")]
[Tooltip("How far car we interact with objects")]
public float interactRange

Field Value

float

mainCam

[Header("References")]
public Camera mainCam

Field Value

Camera

objects

[Space(10)]
[Header("Debug")]
public List<GameObject> objects

Field Value

List<GameObject>

occluders

public List<GameObject> occluders

Field Value

List<GameObject>

occlusionMask

[Tooltip("Layer which will be checked against interactables for occlusion.")]
public LayerMask occlusionMask

Field Value

LayerMask

player

public T player

Field Value

T

selectedObject

Object currently selected by Interacta. Access this field from UI or other scripts to get the selected object.

[HideInInspector]
public GameObject selectedObject

Field Value

GameObject

Methods

DoInteract()

This method invokes interact event on the currently selected item

public virtual void DoInteract()

FixedUpdate()

Update loop to find the Interactable item we are looking at.

protected virtual void FixedUpdate()

Start()

Get References

protected virtual void Start()